Alarm für Cobra 11: Nitro

Alarm für Cobra 11: Nitro is the first release in Synetic's Alarm für Cobra 11 series. It was released on 2 November 2006 for Microsoft Windows only.

Description
Translated from German

"As Tom Kranich or Semir Gerkhan, the heroes of the autobahn police, you chase after criminals and make the handcuffs click in Alarm für Cobra 11 - Nitro. Left lane brakemen don't stand a chance. While you push yourself to the limit on the autobahn, country roads and in city centres, radio calls further heat up the atmosphere - not for the faint-hearted!

Features:


 * Action-packed racer with impressive graphics
 * Extremely detailed vehicles will delight every racing game fan
 * 25 tasks in three scenarios: Autobahn, country road and city
 * Perfectly animated stunts, breathtakingly staged with special replay technology
 * Career mode from candidate to chief inspector
 * Single race mode on more than 30 tracks
 * Beginner-friendly operation"

Gameplay
Alarm für Cobra 11: Nitro features three game modes, the following of which are:


 * Career: This mode is where the missions are done. By completing missions, players unlock vehicles and tracks for use in Single Race mode.
 * Single Race: A typical racing game mode where players can pick a track and a vehicle to their liking, with conditions such as level of difficulty and traffic density factored in.
 * Split-Screen: Same as Single Race, but for two players on one computer.

Missions
The game's missions are set in 2006 and span over five ranks with five missions each, possibly taking place a day after each other. Additionally, there are two special missions. All of these account for a total of 27 missions. The player plays the roles of Semir Gerkhan and Tom Kranich, as they go on various missions, such as taking speeders into custody and taking action in risky situations.

Detective Commissioner (German: Kriminalkommissar)

 * A New Official Car
 * A Speeder on the B9
 * Accident on the A2
 * The Yobs
 * Rescue Trip

Detective Chief Commissioner (German: Kriminaloberkommissar)

 * Manhunt
 * The Rowdy
 * The Smuggler
 * The Alibi
 * Reinforcement

Detective Main Commissioner A11 (German: Kriminalhauptkommissar A11)

 * Terror Alert
 * Wanted …
 * Brake Failure
 * Trucker in Distress
 * Driver Training

Detective Main Commissioner A12 (German: Kriminalhauptkommissar A12)

 * Cops and Robbers
 * Plan B
 * Bomb Search
 * The Bomber
 * The State Witness

First Detective Main Commissioner (German: Erster Kriminalhauptkommissar)

 * Amok Driving
 * Get the Bus
 * Happy End
 * Ghost Driver
 * Liberation Action

Special missions (German: Sondereinsätze)

 * Hit-and-Run
 * The Car Pushers

Vehicles
Main article: Alarm für Cobra 11: Nitro/List of vehicles

Alarm für Cobra 11: Nitro features a small variety of fictionalised versions of real-life German saloons, as well as few sports cars, lorries, police vehicles and other service vehicles. The only licensed car is the SEAT León and its Supercopa variant. None of the fictionalised vehicles have badging. All vehicles would reappear in the next instalment.

Maps
Alarm für Cobra 11: Nitro features three maps, the autobahn, the country road and the city. All of these maps are loosely based on the Cologne area.

Music
Alarm für Cobra 11: Nitro 's soundtrack consists of stock music from Dynamedion, a German production music company. The music is styled after American pop punk with some hard rock and a few action film tracks. The songs can be listened to in the following links:

https://www.shockwave-sound.com/royalty-free-music-collection/111/guitar-rock-vol-4

https://www.shockwave-sound.com/royalty-free-music-collection/336/gut-busters-vol-5

Notes: "Action" would later reappear in Burning Wheels as "Motor Corp".

Development
Alarm für Cobra 11: Nitro was the result of RTL commissioning Synetic to make a new Cobra 11 game. Synetic cloned their previous game World Racing 2 and developed the game from there. They added new engine features such as trailers hitched onto vehicles and explosive traffic cars. There are a large number of assets borrowed over from World Racing 2, such as textures, tree models and a majority of the sounds. The driver model textures are taken from Mercedes-Benz World Racing.

In the beta version, opponents would appear in different body colours and traffic cars had slightly different textures.

In October 2006, there was a demo released for this game.