Beta Releases in AFC11N

General

 * The game was originally titled as "Alarm für Cobra 11: Vol. 4".
 * The original release date was 16 November 2006.

Gameplay

 * There were only 25 missions, which means that the special missions weren't implemented yet.
 * There were only three levels of difficulty, which means that the Nitro difficulty wasn't implemented yet.
 * The arcade/sim slider from World Racing 2 has been cut.

Vehicles

 * Player vehicles had missing number plates.
 * Opponent vehicles had the ability to appear in different colours. When vehicles are viewed in MTKit, they follow WR2's colour name pattern with a few colours mismatched, such as dark red being labelled black.
 * The following traffic vehicles had different textures, which can be seen in pre-release video footage (includes online and in-game frontend) and map/trailer objects. All of these look closer to their real-life equivalents:
 * kl_w1 (Kleinwagen 1/Small Car 1, Opel Corsa)
 * kl_w2 (Kleinwagen 2/Small Car 2, Fiat Stilo)
 * kombi (Kombi/Estate, BMW 5-Series Touring)
 * mk_w1 (Mittelklassewagen 1/Mid-Size Car 1, Audi A4)
 * mk_w4 (Mittelklassewagen 2/Mid-Size Car 4, Volkswagen Golf)
 * rtw (RTW/German abbrevation for an ambulance, Mercedes-Benz T2)
 * transp1 (Transporter 1/Renault Master)


 * At least three traffic vehicles were cut from the game:
 * abvan_euro (breakdown lorry; a leftover from World Racing 2 that was scrapped)
 * lkw_m1 (loading lorry; unused)
 * Police variant of the third mid-size car (File name unknown as it was scrapped; can be seen in pre-release footage)


 * The Executive V8 and Saphir 3.5 Turbo had missing driver models.
 * The Executive V8 was originally going to be named the Senator according to the car's directory.
 * The Grandsport 4.2 TT V6 was originally going to be named the Phantom according to the car's directory.

Maps

 * In earlier builds, there were no pedestrians in the city.
 * Pedestrians had no collision detection.